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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZG2LgkFdY/UQKBx
Repositorysid.inpe.br/sibgrapi@80/2008/07.22.22.46
Last Update2008:07.22.22.46.35 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi@80/2008/07.22.22.46.37
Metadata Last Update2022:06.14.00.13.50 (UTC) administrator
DOI10.1109/SIBGRAPI.2008.12
Citation KeyDosPassosWalt:2008:SiReOp
TitleSimulation and Rendering of Opus Palladium 3D Mosaics
FormatPrinted, On-line.
Year2008
Access Date2024, May 02
Number of Files1
Size3513 KiB
2. Context
Author1 Dos Passos, Vladimir Alves
2 Walter, Marcelo
Affiliation1 UFPE
2 UFPE
EditorJung, Cláudio Rosito
Walter, Marcelo
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 21 (SIBGRAPI)
Conference LocationCampo Grande, MS, Brazil
Date12-15 Oct. 2008
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2008-07-22 22:46:37 :: marcelo.walter@gmail.com -> administrator ::
2009-08-13 20:39:00 :: administrator -> marcelo.walter@gmail.com ::
2010-08-28 20:03:23 :: marcelo.walter@gmail.com -> administrator ::
2022-06-14 00:13:50 :: administrator -> :: 2008
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywords3D mosaics
surface mosais
Voronoi
AbstractMosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. To add expressiveness, artists distribute the tiles following a high-level design over the shape, in order to emphasize some features. In the method known by mosaicists as Opus Palladium, or simply "crazy paving", tiles with irregular shapes are used, improving the expressivity of the final result. In this work, we present a method to simulate this kind of 3D mosaic by representing tiles as Voronoi polygons computed from a distribution of points on the surface of the 3D object. Previous work on this topic have used only square-shaped tiles. Special mosaic-like effects are obtained with the help from texture maps, which control the high-level design of the tiles.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2008 > Simulation and Rendering...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Simulation and Rendering...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/UQKBx
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZG2LgkFdY/UQKBx
Languageen
Target Filepassos-mosaics.pdf
User Groupmarcelo.walter@gmail.com
administrator
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/46SG4TH
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.04.55 2
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage e-mailaddress edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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